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VALORANT Patch 6.05 – Gekko sees early bug fixes

VALORANT Patch 6.05 – Gekko sees early bug fixes

Charlie Pickles


Gekko has been here a week! How are you liking him? With any new agent introduced to VALORANT, there will be bugs. The team over at Riot and VALORANT have spent the last week fine tuning Gekko and we will see a few changes for him in Patch 6.05.

Gekko will see some agent updates and bug fixes coming just a week after his launch.

Patch 6.05 Agent Updates

  • Wingman’s (Q) Plant and Defuse targeting has been improved in order to target higher locations.
  • Added audio variations for Mosh Pit’s (C) explosions.
  • Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air.
  • Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete.
  • Improved visuals for enemy creature globules.
  • Improved performance in Agent Select.

Patch 6.05 Bugs

  • Fixed a bug where Wingman wasn’t taking melee damage.
  • Fixed a bug where ally Gekko orbs were showing up as white outside of custom Replication.
  • Fixed multiple animation issues across all abilities.
  • Fixed UI on Gekko’s ultimate staying on screen if the round ended while you’re possessing Thrash.
  • Fixed a bug where Wingman wasn’t able to defuse the Spike after using Swap Team command in a Custom game.
  • Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
  • Fixed a bug where damage from Mosh Pit was avoidable while crouch jumping in the pit.
  • Fixed bug where Wingman’s torso wouldn’t trigger Cypher’s Trapwire (C).
  • Fixed a bug where the wrong animation played while casting Wingman.
  • Fixed a bug where Gekko wasn’t able to plant in Spike Rush if Wingman was stopped from planting.
  • Fixed display name of “Mosh Pit” showing up as “Mosh’s Pit”.

Performance Updates

  • Added “CPU Wait GPU Time” metric to performance settings in order to help players track when their machines are Render Thread bound.

Gameplay Systems

  • Fixed a crosshair issue where the Import button is grayed out if you have 10 or more saved crosshair profiles. (Still a maximum of 15 profiles).
  • Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.

Performance Updates

  • Used Memory performance metric now updates when Total Memory performance metric is disabled.

Social Updates

  • Fixed a bug where in cases of bad platform disconnection, players would appear more than once in the friends list.
  • Fixed a bug where voice tooltips were sometimes incorrectly rendered when turning Party/Team voice chat on and off.
  • Fixed a bug where the invite menu would sometimes flicker.
  • Fixed a bug where unfriending an online player wouldn’t update the count of online friends.
  • Fixed a bug where when a player enables Auto-Reject friend requests, any pending friend requests would still appear. Pending friend requests will now be auto-rejected when this setting is enabled.
  • Fixed a bug where the system notification confirming a sent friend request would sometimes show whitespace.
  • Fixed a bug to add a message notifying players that they will also be banned from playing competitive queue if they currently have a comms ban.

Stay tuned to Run It Back for more features and updates in the world of VALORANT! Remember to join our Discord where you can use our analytical platform, interact with fellow VALORANT aficionados, and win prizes!