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VALORANT patch 5.12: Agent overhaul and “Swiftplay” game mode

VALORANT patch 5.12: Agent overhaul and “Swiftplay” game mode

Naim "EnKay" Rosinski

12/06/2022

With the OFF//SEASON events rolling and VCT Game Changers over and done with for 2022, Riot Games has shipped a beefy patch for VALORANT. Patch 5.12 includes a slew of changes to the game’s Agents as well as gameplay systems. Also, a brand new game mode, named Swiftplay, is being added for a 1-month testing period. On top of that, everyone’s favorite save buy SMG, the Spectre, has received a nerf.

Agent changes

VALORANT Agents have received buffs, nerfs, or changes in the following areas:

  • Ultimate points required to use ultimate ability
  • Major kit overhaul (Chamber)
  • Agent ability economy (pricing of abilities)
  • Ability being able to damage and destroy other abilities
  • Ability % damage to non-player targets (other Agents’ abilities)

Breach

  • Rolling Thunder (X)
    • Ultimate Points increased 7 >>> 8
  • Aftershock now deals 250% >>> 100% damage to non-players

Brimstone

  • Incendiary now damages:
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Cypher Trapwire
    • Raze Blast Pack
    • Sova Recon Bolt
    • Reyna Leer
    • Sage Barrier Orb
    • KAY/O Knife
    • Chamber Trademark
    • Chamber Rendezvous
    • Fade Prowler
  • Incendiary now deals 100% >>> 50% damage to non-players

Chamber

  • Headhunter (Q)
    • Updated Stability Curve
      • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an ef ective combat measure at range.
  • Rendezvous (E)
    • Chamber now places a single anchor that can be teleported to while inside its range
      • Radius increased 7.5m >>> 13m
    • Removed teleport activation height restriction
      • You can teleport to the Anchor while on dif erent verticality so long as you are within its radius.
    • Increased weapon equip time after teleporting 0.4s >>> 0.7s
      • Headhunter is unaf ected by this change
    • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
    • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
    • Health decreased 80 >>> 50
  • Trademark (C)
    • The trap is now range restricted
      • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
    • Can now be recalled mid-round without line of sight
    • 30s cooldown on recall
    • Destruction remains permanent
    • Initial Arm Time increased 2s >>> 4s
    • Health Increased 1 >>> 20
  • Tour De Force (X)
    • Fire rate decreased by 57.5%
  • Slow
    • This applies to both Trademark and Tour De Force
      • Reduced duration 6s >>> 4s

Cypher

  • Trapwire (C)
    • Health increased 1 >>> 20
  • Spycam immune to friendly-fire

Fade

  • Prowler (C)
    • Health decreased 100 >>> 60
  • Prowler and Haunt are now immune to friendly-fire

Harbor

  • High Tide (E)
    • Duration increased 12s >>> 15s
  • Cascade (C)
    • Duration increased 5s >>> 7s

KAY/O

  • ZERO/POINT (E)
    • Health increased 1 >>> 20
  • NULL/cmd (C)
    • Ultimate points increased 7 >>> 8
  • FRAG/MENT: KAY/O now has a voiceover that tells his allies the number of enemies suppressed when the knife hits.
  • ZERO/POINT now damages:
    • Fade Prowler
  • Fragment now deals 250% >>> 100% damage to non-players
  • ZERO/POINT is now immune to friendly-fire

Killjoy

  • Lockdown (X)
    • Health increased 150 >>> 200
  • Nanoswarm (C)
    • Health increased 1 >>> 20
  • ● Nanoswarm now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Chamber Trademark
    • Chamber Rendezvous
    • Fade Prowler
    • KAY/O Knife
  • Nanoswarm now deals 100% >>> 50% damage to non-players
  • Alarmbot and Lockdown now immune to friendly-fire

Omen

  • Paranoia (Q)
    • Cost decreased 300 >>> 250

Phoenix

  • Blaze (C)
    • Cost decreased 200 >>> 150
  • Hothands bow damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Fade Prowler
    • KAY/O Knife
    • Chamber Trademark
    • Chamber Rendezvous
  • Blaze now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
  • Hot Hands now deals 100% >>> 50% damage to non-players

Raze

  • Boom Bot (C)
    • Health decreased 100 >>> 60
  • Blast Pack (Q)
    • Health increased 1 >>> 20
  • Blast Pack
    • Now damages Fade’s Prowler
  • Paint Shells
  • ○ Now damages Fade’s Prowler
  • Blast Pack now deals 1200% >>> 250% damage to non-players
  • Paint Shells now deals 100% >>> 250% damage to non-players
  • Boom Bot now deals 100% >>> 250% damage to non-players

Sage

Sage’s changes see her Barrier Orb activate with a bigger delay. Additionally, she now heals herself for a smaller amount of HP than her allies.

  • Barrier Orb (C)
    • Fortify delay increased 3.0s >>> 3.3s
  • Healing Orb (E)
    • Self heal total amount decreased 60HP >>> 30HP
    • Ally heal total amount increased 60HP >>> 100HP

Sova

  • Recon Bolt (E)
    • Health increased 1 >>> 20
  • Shock Bolt
    • Now damages Fade’s Prowler
  • Hunter’s Fury
    • Now damages:
      • Raze Satchel
      • Reyna Leer
      • Fade Prowler
      • Chamber Rendezvous

Skye

  • ● Trailblazer (Q)
    • Cost increased 250 >>> 300
  • Regrowth (C)
    • Cost decreased 200 >>> 150
  • Seekers and Trailblazer are now immune to friendly-fire

Viper

Viper has received a hefty nerf to her Ultimate, Viper’s Pit. She requires one more Ultimate orb to activate it, can stay outside of it a shorter time before it disappears, and the smoke integrity regeneration time has been increased.

  • Viper’s Pit (X)
    • Smoke integrity regen time 5.0 >>> 25.0
    • Max time out of smoke decreased 15.0 >>> 8.0
    • Ultimate points required 7 >>> 8
  • Snakebite
    • Now damages:
      • Cypher Trapwire
      • Killjoy Nanoswarm
      • Killjoy Alarmbot
      • Killjoy lockdown
      • Raze Blast Pack
      • Reyna Leer
      • Sage Barrier Orb
      • Skye Seekers
      • Sova Recon Bolt
      • Chamber Trademark
      • Chamber Rendezvous
      • Fade Prowler
      • KAY/O Knife
  • Snake Bite now deals 100% >>> 50% damage to non-players

Yoru

  • Gatecrash (E)
    • Health decreased 100 >>> 60
    • Cost decreased 200 >>> 150
  • Gatecrash and Fakeout are now immune to friendly-fire

Swiftplay

Swiftplay is a new game mode that combines the short win-requirements and economy of Spike Rush and Unrated game modes. It allows players to hop in for a few rounds without a bigger time commitment.

Swiftplay will enter beta will go live with the release of VALORANT patch 5.12 on December 6. The new game mode will be live until January 10.

  • Similar to the standard 5v5 Unrated mode, but condensed:
    • First to 5 rounds, 4-round half
    • Spike Rush mode victory conditions
      • Single Spike carrier
    • Set Credit amounts granted at the start of the round
      • 800
      • 2400*
  • Not including 600c bonus for winning pistol
    • 4250
    • 4250
    • Weapon and Credit carryover supported
    • +600 credit bonus for winning pistol round
    • Standard Kill bonuses (+200c) and Spike Plant bonuses (+300c)
    • 2 Ult points granted at the start of each half
    • Sudden death overtime
    • Match time is approx. 15 minutes

Spectre nerf

The Spectre has been VALORANT’s go-to weapon for semi-buy rounds, save rounds, or force rounds depending on the team’s economy. The submachine gun has become a jack of all trades, as it has a high fire rate, manageable accuracy, and decent damage. It is essentially the second-best choice for the Vandal or Phantom for a vast majority.

VALORANT patch 5.12 has nerfed the Spectre’s long-range damage by adding a third damage range (over 30m).

  • Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:
    • 0-15m, 26 damage
    • 15m-30m, 22 damage
    • 30m+, 20 damage
  • For reference, the old ranges and damages were:
    • 0-20m, 26 damage
    • ○ 20m+, 22 damage

Bug fixes

  • Fixed an issue where Phoenix would not be decayed by Viper for a short period after
  • dying during Run It Back while decayed. (Thanks for the report Iyerfire)
  • Fixed an issue where Cypher wasn’t able to place Trapwires on the glass panels by the
  • yellow crate on Icebox.
  • Fixed a bug where enemy Spycams or Turrets could trigger Cypher’s Trapwires.
  • Fixed a bug where enemy knives could not damage Chamber’s Rendezvous teleport
  • anchor.
  • Fixed a bug where Boombot would explode on contact with Yoru’s Gatecrash beacons.

Featured image credit: Riot Games. Patch notes were provided by Riot Games in an embargo.

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