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VALORANT Patch 4.11 adds “Clutch Mute”, slew of bug fixes for agents

VALORANT Patch 4.11 adds “Clutch Mute”, slew of bug fixes for agents

Naim "EnKay" Rosinski


Featured image credit: Riot Games

VALORANT patch 4.11 is here and with it a new and interesting social update named “Clutch Mute”. On top of that, a whole slew of bug fixes have been implemented that relate to the game’s agents. Apart from those fixes and additions, patch 4.11 does not have any nerfs, buffs, or changes for agents.

Clutch Mute

Clutch mute lets you press a designated keybind that mutes teammates or party members so that you can focus in clutch situations or whenever you desire. This will be especially useful when you’re left in a clutch situation and you’ve queued up for competitive queue with random teammates that have not been muted beforehand.

● Clutch Mute – You now have the option to mass mute your teammates and/or party
members so you can focus during clutch moments!
○ Go to Settings (Esc) > Controls > Communication
○ Set keybinds for Party and Team Voice Clutch Mute Keys
○ Press the keybind while in-game to Toggle “ON” the Party and/or Team Voice
Clutch Mute and then again to Toggle “OFF”
○ When “ON,” you can toggle the mute any time during your match when you hit
the assigned keybind. An icon will appear so you know when it’s enabled.

Bug fixes

Bug fixes are always welcome to VALORANT. Patch 4.11 includes bug fixes that have a lot to do with unintended/intended visibility, Sova’s voice lines, and fixes for the minimap (among others).


● Fixed a bug where Skye would sometimes make an unintended pose, seen in
third-person, when holding a gun
● Fixed a bug where Jett could reach very faster than intended speeds by using
Tailwind in specific locations (aka. “superdash”)
● Fixed a bug where Yoru could use weapons earlier than intended when exiting
Dimensional Drift (…again)
○ Some of you creative types continue to find new ways to trigger variants of this
bug since the last few patches. Fixing these loopholes is intended to improve
systems that are used by all abilities in the game. Because of this (in addition to
the bad experience of getting shot by invisible Yoru), we are keeping a close eye
on the results of these changes.

● Fixed a bug where Yoru’s mask would flicker while running forward during
Dimensional Drift
● Fixed a bug where you would sometimes see the location of enemy Astra stars
● Fixed a bug where you were unable to re-stabilize KAY/O after being themselves
resurrected by Sage
● Fixed a bug where the following abilities would sometimes disappear from the
○ Viper’s Toxic Screen and Poison Cloud
○ Killjoy’s Nanoswarm
○ Cypher’s Cyber Cage
● Fixed a bug where after switching Agents in the range or in custom game, the buy menu
would sometimes show invalid items
● Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
● Fixed a bug where Skye’s Seekers and Fade’s Prowler and trails would not navigate
down the chute on Breeze
● Fixed Sova’s trick shot VO line so that it plays when he kills an enemy with a 1 or 2
bounce Shock Bolt

It was never intended for these VO lines to play when destroying an enemy
trap. This provided information that wasn’t readily available to Sova and
his team through other means. We’ve added this back, but restricted it to
play only when Sova kills an enemy player with a bouncing Shock Bolt

● Fixed a bug where Killjoy’s Alarmbot and Chamber’s Trademark created large white
circles on Brimstone’s Sky Smoke targeting map
● Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when
far enough away to be off of the minimap

*Note: Bullet points and overall patch notes have been provided by Riot Games. For the official patch notes, visit the official VALORANT website.

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