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Valorant Patch 1.06: Shotguns get nerfed, no major Agent changes

Valorant Patch 1.06: Shotguns get nerfed, no major Agent changes

Naim "EnKay" Rosinski


The planned Valorant Patch 1.06 will finally be implemented into Riot’s competitive title. The update nerfs the shotguns, alters the audio and visual cues when flashing, and includes numerous bug fixes. However, no major agent changes are brought to the table in this patch.

No More Flying Shotgun Kills Montages

While getting mid-air kills with the Judge is hot, in reality it really doesn’t require much skill. Patch 1.06 nerfs all of the shotguns’ mid-air fire accuracy, making it much harder to get those crazy Raze satchel jump Judge kills. Stick to your Showstopper Raze mains.

All shotguns updated to be less accurate when fired while in the air

Spread Penalty when in air increased .5 >>> 1.25

Easier to Avoid Being Blinded

Patch 1.06 does include some Agent changes, but in a different way. When attempting to flash using Phoenix’s Curveball or Breach’s Flashpoint, the opposing player will receive additional audio and visual cues to turn away from the flash, as well as when it’s safe to look in the same spot once again.

The audio and visuals for blinding effects (Phoenix Curveball and Breach Flashpoint) should better indicate when to turn away, and when it’s safe to look again

Bug Fixes

The patch also includes an array of bug fixes that improve the overall Valorant experience. For instance, new players can no longer forfeit an unrated match that would count towards their required tally to unlock Rated mode. Also, some players experienced a bug where their HUD would mysteriously disappear. This was fixed in this update.

Forfeited games will not count towards the Competitive requirement for the team who forfeited

Potential fix for the bug where the player’s HUD sometimes disappears.

You can find the full list of all changes to Valorant in the official blog post.

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