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Valorant’s Icebox zipline makes no sense

Valorant’s Icebox zipline makes no sense

Gabriel Ionica


Valorant’s upcoming Icebox map is pretty cool and looks to be pretty complex in layout. The map’s most prominent feature, or “gimmick” depending on how it’s looked at, is the zipline.

The zipline connects A site to the middle left side of the map. As one might expect, players can shoot while ziplining with mildly okay looking accuracy. What one might not expect, is players to be able to stop and strafe mid-zipline.

Momentary Lapse of Zipline Logic

All other games that have ziplines, Uncharted, Tomb Raider, etc., do not allow the player to stop on them. They are used to go from a high place to a lower place without being able to go back, Judging by the logic of those zip lines and ziplines in general, the Icebox one makes no sense. The Wikipedia definition even says “It is designed to enable cargo or a person propelled by gravity to travel from the top to the bottom of the inclined cable”.

“Oi but it’s just a video game!” Okay fine, it’s just a video game and logic doesn’t apply. Let’s look at it from a strategical point of view. Being able to move back and forth on it makes it pretty strong if not a bit overpowered. Looking at ANDROIDX23’s video, he can strafe back and forth on the zipline in and out of cover. Couple that with an Odin and that’s a pretty good recipe for holding down a corner.

As with all the others maps’ gimmicks, it will be interesting to see how players play around this or if Riot Games will end up having to change it.

What do you think of this gimmick? Does the lack of logic matter? As usual, remember to follow us at Run it Back and join our Discord for all your latest news, extensive guides, and exclusive interviews in the world of Valorant.

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