Total Shorty Kills
Valorant Economy Guide: Advanced
Naim "EnKay" Rosinski
06/28/2020
The Valorant economy is simple for the most part. You get a set amount of money for kills and whether you’ve won the previous round or not. Then, depending on your teams’ credits, you decide to save to have enough credits for a full buy next round, or, you spend that hard-earned cash. However, here are some more advanced strategies to use in Valorant, regarding the economy and how a team can spend cash. Take into account, that these are usually very situational and risky, so use them with caution.
Check out our basic guide for Valorant’s economy for economy details and simpler and standard buys.
Force buys are considered the risky buys of buy rounds. In this round, everyone spends all their credits despite the fact that not everyone will have enough for all their skills and a Vandal/Phantom + Heavy Shields (a full buy). There are a few reasons why a team may opt to go for a force buy.
Force buys are a high risk- high reward type of buy, however. Use them with caution, as you may end up saving the next round if you lose the force buy.
Solo buys are very unique, and involve a well coordinated team. These types of buys involve one player, who has enough credits, to buy for himself or someone else on the team, while the rest saves or buys until 4000 credits. This is usually used on the defensive side, where a skilled player is confident enough to hold one site alone. Meanwhile, the others take the other sites and parts of the map. The solo player’s job is to hold off the opponents for as long as possible and play for information. Meanwhile, a single stack on the other site can act as a surprise for the attacking team, catching them off guard with good positioning.
However, this strategy can be used on the attacking side as well. The best, for example, Operator player, can take initial sniper picks, while the rest of the team use their abilities to support and complement the one rifle.
This is yet another risky strategy that is best used to close the gap in rounds and regain momentum going forward.
Let’s say that one,or even two, players managed to save their rifle last round. However, your team has lost the round, and most of the team does not have enough credits for a full buy. In this case, it may be perhaps wise to force buy around that one player’s save, despite the rest not having enough for a full buy. This may be especially effective if the saved weapon was an Operator. This is another risky play that requires a skilled player to hold on to that saved weapon from the previous round. Yet again, this strategy is used to regain lost momentum and get back on track quickly, denying the opposition to catch up, or pull away in rounds won.
In the end, these advanced types of buys are very risky. They should only be used if the team knows what it is doing. Chances are that, in most cases, those strategies will fail as, usually, in these scenarios the odds are against you. Nevertheless, if used right, they can turn the tides in your team’s favor.
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