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Valorant Patch 1.09 – OP and Jett Nerf, Viper Buff and More

Valorant Patch 1.09 – OP and Jett Nerf, Viper Buff and More

Richard Brown


The patch notes for the Valorant 1.09 update have been released and reveal some notable changes to Jett, the Operator, and more. The patch notes were released on the 29th of September and should have quite an impact on the competitive scene when this patch goes live.

Apart from the changes listed above, some of the other agents also saw significant changes; including buffs to Viper and Brimstone, and a nerf to Reyna. The update will also make some changes to the “jump land inaccuracy” of all weapons.

Valorant Patch Notes 1.09



  • “Updated projectile VFX to better represent its hitbox, especially when it is traveling towards your POV.”


Blade Storm (Burst Fire):

  • “The time between consecutive Burst Fire use has increased from 0.33 seconds >>> 0.45 seconds”
  • “Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily (to 35 damage) at max falloff.”
  • “Headshot multiplier on Burst Fire reduced from 3x >>> 2x.”



  • “Viper now starts the round at 100 fuel (previously 50).”

Snake Bite:

  • “Vulnerable debuff applied from Snake Bite now lingers for 2 seconds after leaving Viper’s acid.”

Viper’s Pit:

  • “Move speed doubled while casting.”
  • “Viper now fast equips her weapon after casting, re-equip times vary per gun—but on average will reduce her weapon down time by .4 seconds.”



  • “Fire rate bonus decreased from 25% >>> 15%.”


Stim Beacon:

  • “Fire rate bonus increased from 10% >>> 15%.”

Weapon Updates


  • “Increased price from 4500 >>> 5000.”
  • “Decreased scoped movement speed from 76% >>> 72%.”
  • “Adjusted weapon deadzone from becoming inaccurate at 30% movement speed >>> 15% (become inaccurate sooner, become accurate later when stopping).”
  • “Firing rate reduced from .75 >>> .6.”
  • “Instant equip time adjusted from 0.3 >>> 0.5 (instant equip plays after tapping orb, bomb defuse/plant tap, Jett Cloud Burst, and Phoenix Curveball).”
  • “Leg shot damage decreased from 127 >>> 120.”

All Weapons:

  • “Jump land inaccuracy state changed from gradual >>> binary.”
  • “Jump land inaccuracy duration increased from .2 >>> .225.”
  • “Jump land inaccuracy value increased from 5.0 >>> 7.0 (more inaccurate for .225s after a land).”

Additional competitive gameplay changes were made that should reduce the possibility of having to queue for over an hour for a game. There were also some minor social updates and bug fixes in the full patch notes.

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