Raze and Killjoy hit with nerfs in VALORANT Patch 6.03
Charlie Pickles
02/16/2023
VALORANT Patch 6.03 is here and sees changes to Raze and Killjoy. Swiftplay stays in the game and some bugs are fixed.
Killjoy
● Turret (E) health decreased 125 >>> 100
○ Reducing the total health of the Turret will allow for opponents to have an easier
time destroying it, particularly with weaker weapons.
● Lockdown (X) point cost increased 7 >>> 8
○ We’re happy with Killjoy’s Ult being powerful when opponents don’t have a plan
to push or contest it, but feel the frequency is too high for the reliability it now
offers.
Raze
● Boom Bot (C) duration decreased 10s >>> 5s
Swiftplay
Swiftplay will remain within the game and not be removed after rumors of the Swiftplay Beta coming to an end in January. The game-mode will remain within VALORANT and Riot still want player’s feedback.
● Added Real Time Text Evaluation (NA only to start) to the Agent Select screen.
Real Time Text Evaluation was discussed more in VALORANT Patch Notes 5.10.
● Adjusted Sage, Neon, Jett, and Yoru’s hair heights to fit within our standardized vertical
range.
● AI (such as Skye’s Seekers [X]) will now travel through the crouch-only connection on
Pearl near the Defender’s spawn area.
● Fixed a bug where KAY/O would sometimes be able to move after being downed during
NULL/cmd (X).
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