Killjoy Defensive Setup Guide: Bind
Killjoy has taken Valorant by storm. The German “wunderkind” has an assortment of gadgets that make her an absolute terror. She can be used in a variety of ways. As an attacking agent, she can hold down a site after the spike is planted or prevent a rotation that would give up the team’s flank. Being a sentinel, the techie is typically used as a defensive juggernaut, though.
Here is a Killjoy defensive setup guide for the Valorant map Bind.
In this first location, approach the boxes that separate A Site from the corner. Set the Turret on the box as far right as allowable. This will protect the site if someone has made it into A Lamps and is pushing out near A Short. The main focus, however, is to hold down A Short and give that intel regarding an A Site push. If an opponent rushes through into the cubby area, the Turret will spot them out and keep them pinned down.
Killjoy’s Turret rotates in a 180 degree arc. Therefore, when placing it in certain locations, it is vital to approach it at an angle rather than straight on. The elevated location is very popular for a Jett, Raze, or Omen to boost themselves onto. Instead of that, place a turret. Set it at the angle show in the image and it will be able to cover then entire visible sight. It will rotate to see the doorway from A Bath as well as any rotations onto site from A Lamps or the defender spawn side.
The Alarmbot has a similar function to Raze’s Boom Bot. When an opponent gets in range,Killjoy’s bot rushes towards them and explodes. It deals notable damage as well as inflicting Vulnerable onto the player. Vulnerable doubles the player’s damage taken for a short time. This will be a surprise to any opposing player trying to takeover A Lamps. Either they will be distracted while destroying it, get forced back, or into A Lamps.
The second location can be paired with the second turret location. It covers the entrance from A Bath onto A Site. Setting it in the right corner leaves two devices for players to be aware of. If they move up and notice the Turret, they will be distracted and allow the bot to do its thing in the meanwhile. On the contrary, if they focus on destroying the Alarmbot, they will get tagged by the Turret. A win-win situation for any Killjoy player.
The Nanoswarm can be activated from anywhere on the map. It deals a radius of damage and does well when defending the most notable plant areas. With two available, both locations can be done or one can be held onto for other purposes. The first location is located in between the boxes that tower over A Site. When rotating through A Bath, this is the most obvious spot to place the spike. If the start of the plant is heard, activate the Nanoswarm and force the player to wait or move elsewhere. Killing the planter as they just try to force the spike down before they get eliminated is a nice treat, as well.
Another obvious attacker play is the Sage Barrier Wall going up after pushing from A Short. The enemy team then typically will plant the spike near the truck. The Nanoswarm can fit right underneath that truck. Be sure to right-click and lob it so it doesn’t bounce away in some strange fashion. Once the plant goes down, send the Nanoswarm after the opponent. It covers the entire length of the truck.
The Lockdown Ultimate ability deploys a device that creates a dome. Any enemy found within the dome after a countdown becomes detained. They are slowed and are unable to use their weapons or abilities for a moment. The best practice to use this ability on defense is to retake a site after being planted or hold off an inevitable push, forcing a rotate or delay. Placing Lockdown in A Tower, or Heaven, covers the entire site. It forces the enemy to move back through A Bath, down A Short, or through the teleporter. It also makes it hard to locate and destroy.
Place the Turret on lowered roof between B Garden and B Elbow. This will give it a vast amount of coverage. The Turret will spot enemies coming from Garden and from B Window. The enemies will have to push out in order to get an angle to destroy it. By then, they will have been tagged at least once by the turret. This also makes it easy to pop out from a corner or from inside the box to take out the distracted opponent.
This location gives less coverage, but certainly gives the element of surprise. Granted, the Turret makes plenty of noise, but when a team is pushing site in a hurry, they will more than likely be caught off guard by this one in the brink of combat. As an opponent moves in from B Window towards the box or the corner, the Turret will give that intel, if not tagging them a few times as well.
Set the Alarmbot down right underneath the window. Again, this location can be paired with potentially either of the Turret placements. Enemies will have to jump onto the window ledge and look straight down to attempt to destroy it if they hear it. This leaves them wide open for a pick or for the Turret to lay into them. If they jump down and get surprised by the bot, they’ll be in B Site with double damage Vulnerable active.
Location two can be paired with the upcoming Nanoswarm locations. If the enemy knows a rotation is coming from behind, they may be more likely to plant the spike inside of the box. An Alarmbot placed in the middle will delay that or force the opponent to plant elsewhere. As they enter, the bot will go off, forcing them to shoot it and delay the plant. Otherwise, they will get hit with Vulnerable and be ripe for the picking.
As mentioned, pairing these with the Alarmbot will either deal heavy damage or at least annoy the opponent into submission. If the plant is coming off a default push, players are almost certainly going to take a side of the box and plant on the outside. Even if they don’t and opt to plant on the inside, the Nanoswarm covers the location. Initiate the ability and the entire side of the box, inside and out, is swarmed, forcing a relocation or getting a kill.
Spot two is a virtual mirror image of the first location. Pairing again with the Alarmbot in the box forces a distraction while damage is dealt or deals double damage if Vulnerable gets activated by the bot. If planting on the outside, the opponent will have no idea that the Nanoswarm is just on the other side of the wall. Set it off and cover the entirety of that side of the box, in and out, just like before.
Again, Lockdown is best used defensively to retake a site or to prevent a push that is for certain on its way. If holding down B Elbow or rotating that way from A through spawn, this corner is the prime place for Killjoy’s Lockdown device. View the mini map and see the coverage. Lockdown will detain the enemies on site and as far as B Garden, Teleporter, and the front half of B Window.
Those are the best defensive placements for Killjoy when setting up before the round begins. Remember that the devices can always be destroyed, so use them in combinations. This will give at least one a chance to do its job as the other is destroyed as the distraction. Also, if you notice that your opponents have learned where you place your traps, remember to switch things up to keep them guessing.
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